

#The escapists 2 last post how to#
Developers are still learning (and arguing with corporate) on how to incorporate the feelings of the player into the protagonist they're directly controlling, and even the "pulling of the rug" subversion was a ballsy and direct stab in the right direction. The interactivity and hours of direct player involvement doesn't make you, the player feel like a heartless mass murderer, it just amplifies the somber feelings that some feel due to similar attempts by any other media. If a reader feels "icky", even vicariously while reading Heart of Darkness, it's the same kind of effect at work here. Controller all the way.Ĭlick to expand.That's the way I see it. Don't even worry about the pushing of Kinect/Move, it's a good way to have hurt elbows and game overs. It's not as good as Rez, but even if you've never played Rez, anyone interested in marrying rail shooters with music to attempt synesthesia should give it a try. It's worth experiencing because there's nothing else like it.Ĭhild of Eden - I was the only person in line to pick this up at midnight because I've considered using psychedelics to make Rez a religion, and apparently only about 50,000 people picked it up ever. The combat is simplistic, and so is the level design, but this is an incredible visual and aural masterpiece that I still can't believe got big-money greenlit for heavy religious overtones and overall mindfuckery. If you're an anime fan, or someone who enjoys choice in games and can deal with anime (not heavily trope-y), it's worth picking up cheap.Įl Shaddai: Ascension of the Metatron - Holy. I was going through my shelf and figured I'd share a few more:Ĭatherine - Yeah, the game's view of relationships is rather immature, and I can't stand the block pushing on higher difficulties, but it's something different, and I found it compelling all the way through.
